best way dividing guiTexture.texture with Screen.width to get a float number

Wich is the best way to divide guiTexture.texture.width and Screen.width to get a decimal number as output? dividing them directly only returns an int

I could do something like the code below but it just seems alot of extra variables/code to just get a number

var texturew:float = go.guiTexture.texture.width;
var screen:float = Screen.width;

print(texturew/screen);

guiTexture.texture.width / (Screen.width+0.0)

guiTexture.texture.width / parseFloat(Screen.width)

–Eric

cool! thanks!