Black Screen on BlueStacks

It seems like there is a serious problem when you try to run a game built with the default Android build settings on BlueStacks emulator. The opening scene shows a black screen without crashing. On contrary,other emulators such as LDPlayer and Memu work just fine.
This BlueStacks issue bothers me because there might be real devices out there that have a similar issue and since the scene does not crash you may never know how many real users see a black screen and can’t play your game. Keep in mind that a lot of Unity games are working just fine on BlueStacks.

SOLUTION
I thought this was specific to my game, but having tried URP and 3D templates without any scripts, I have seen that they all show a black screen.
After spending several days on this weird issue, I figured out that in build settings the following options may cause instability for BlueStacks:

  1. My blit type was chosen “Auto”. I switched it to “Always”.
  2. I have specifically chosen to create custom main manifest (AndroidManifest.xml) even though I should not need it.

My Unity Editor is 2020.3.9f1
Scripting backend is IL2CPP

Best

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I also have problem with bluestack

I have the same issue. I have even tried a new URP project, it shows a black screen after the unity logo on BlueStacks. I tried checking the “Custom Main Manifest” box and changing blit type to “Always”, it still shows me a black screen. =/

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I’m also having this issue (with and without URP, in a fresh project and my existing project, with custom / clean manifest). Nothing obvious in adb logcat to shed light on the issue.

Solved:


Disable the Optimized Frame Pacing then play on the Bluestacks without Black Screen

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this reply maybe old but you save my life. Thank you

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In my case, enabling Auto Graphics API in Player->Other Settings and setting Color Space to Gamma resolved the issue.
7588423--940936--Screenshot_1160.png

You saved me !!!

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Saved me also, thanks!

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Did’nt saved me, is there a different alternative please ?

If the game is released in play store marked with Optimized Frame Pacing , and when installed in bluestacks through play store it gives black screen…
What if the production build was supposed to build with Optimized Frame Pacing.
I cannot maintain two different builds with this one single change.

That helped. Thanks!

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it worked!!! thanks

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s

punkrooks, Did you find any solution for this?
disabling Optimized Frame Pacing would fix bluestack problem but then the game run a little more jittery in android device!
this looks like a big issue, has anyone else found a solution for it?

Cheers for the solve

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I wonder is this a bluestack only issue or could it be an issue also for some other devices/emulators? Anyway I find it’s a real shame that I have to disable that option for now, I’d like to know the solution too.

Thank you so much dude. You saved me.

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This save my life :v

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T

Thank you so much

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Thank you very much ! that was the issue with me.

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thank you!!!

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