My animation playing in Blende Tree does not play when the time bar is full. However, when I check normally, the animations work correctly. I could not find a title related to the problem, the function I created for the animation is as follows:
private void MoveAnimation()
{
float vertical = Input.GetAxis("Vertical");
float horizontal = Input.GetAxis("Horizontal");
float aimSpeed = Input.GetKey(KeyCode.LeftShift) ? runLimit : walkLimit;
yVelocity = vertical > 0 ? Mathf.Lerp(0, aimSpeed, vertical * 2) : Mathf.Lerp(0, aimSpeed, -vertical * 2);
xVelocity = horizontal > 0 ? Mathf.Lerp(0, aimSpeed, horizontal * 2) : Mathf.Lerp(0, aimSpeed, -horizontal * 2);
print(xVelocity);
print(yVelocity);
if (vertical > 0) _animator.SetFloat(_animIDVertical, yVelocity); else _animator.SetFloat(_animIDVertical, -yVelocity);
if (horizontal > 0) _animator.SetFloat(_animIDHorizontal, xVelocity); else _animator.SetFloat(_animIDHorizontal, -xVelocity);
}