Blend tree animation doesnt play exactly when done the blend tree time bar

My animation playing in Blende Tree does not play when the time bar is full. However, when I check normally, the animations work correctly. I could not find a title related to the problem, the function I created for the animation is as follows:

        private void MoveAnimation()
        {
            float vertical = Input.GetAxis("Vertical");
            float horizontal = Input.GetAxis("Horizontal");

            float aimSpeed = Input.GetKey(KeyCode.LeftShift) ? runLimit : walkLimit;

            yVelocity = vertical > 0 ? Mathf.Lerp(0, aimSpeed, vertical * 2) : Mathf.Lerp(0, aimSpeed, -vertical * 2);
            xVelocity = horizontal > 0 ? Mathf.Lerp(0, aimSpeed, horizontal * 2) : Mathf.Lerp(0, aimSpeed, -horizontal * 2);
            print(xVelocity);
            print(yVelocity);
            if (vertical > 0) _animator.SetFloat(_animIDVertical, yVelocity); else _animator.SetFloat(_animIDVertical, -yVelocity);
            if (horizontal > 0) _animator.SetFloat(_animIDHorizontal, xVelocity); else _animator.SetFloat(_animIDHorizontal, -xVelocity);
        }

I found solution of the problem. I forgot to activate the Loop Time part in the animations.