blender-> FBX export -> lots of game objects

Hello,

please forgive me as i am not the person doing the art. so my question might be phased a little wrong. however the artist i am working with is creating a model. the model has 9 sub objects in it. however it has close to 30 bones. what i am noticing is that all the bones are creating a game object when i import the model. so there are on the order of 40 game objects in this one model. is this normal for blender exporting? any tips i can give to my artist to reduce the count? does the count effect my performance at all?

thank you very much :slight_smile:

i had a similar issue

you need to merge all the objects together in blender, so that they are one:
Select all the objects that make up the model, and press Ctrl+J (blender will join them all into the last selected object/active object)
They will then be separate meshes within a single object, which Unity will read as one draw count.

this shouldn’t affect any of the bone weighting.

As for the count affecting the performance…I can’t really say, but I believe I did read a while back that there is a limit to how many objects can be driven by bones on mobile…
but on PC builds I don’t think you will notice a difference in performance.

Nels83,

thanks for the info. we’ll try it out.

Bones always become gameobjects, the transforms are needed to drive the skinning.