Ok, I’m not a rigger. Rigging is some weird magic that (to me) is very technical, difficult, and tricky. So I use Rigify in Blender. It gives me a humanoid rig that I put around my mesh, and then I generate a great rig to control my human.
The problem is, Rigify and Unity3D’s Mechanim don’t play nice. Mechanim relies on specifically named and structured bones to retarget animations and make them flow together, but rigify doesn’t follow those rules. Does anyone have any experience importing objects from Rigify to Mechanim that can give me pointers/a good tutorial/or help?
And its greatly discouraged to use both IK and FK at the same time in Unity.
I use Blender. Love it.
When I make a rig I use IK. The thing is when you import to Unity, Unity takes it all out anyway. The only time it is useful is when I am creating my animations inside Blender. Unity goes only on the Keyframes anyway, and interprets the rest for itself. This accounts for the strange frame jitters Unity loves to throw at me.
If you have made your animations outside of Unity and they are having problems with Mecanim, try using Generic rig instead of Humanoid in Import settings, when you click your imported model. Also, try disabling all Keyframe optimisations and compressions both in Unity Import and Blender Export.
Blender rigging is actually a piece of pistachio. Unity doesnt do Drivers or ShapeKeys so forget all that nonsense and just look up a few tutorials. You’ll get it in no time. Promise.
Yeah, IK rigs are awesome! Thanks for the help man. The big key there is to USE A GENERIC RIG TYPE! Now, will I lose any functionality by using a Generic Rig Type?
you prefer unity rigging animation over blender? im using rigify to unity add on and most everything looks great except im getting some stretching in the animation. all my scales are reset and correct any ideas? [207145-rigify-to-unity.jpg|207145]
Yeah, IK rigs are awesome! Thanks for the help man. The big key there is to USE A GENERIC RIG TYPE! Now, will I lose any functionality by using a Generic Rig Type?
– CG-DJThanks! I know the basics of both in blender. I just need to work on rigging! Thanks for the help!
– CG-DJyou prefer unity rigging animation over blender? im using rigify to unity add on and most everything looks great except im getting some stretching in the animation. all my scales are reset and correct any ideas? [207145-rigify-to-unity.jpg|207145]
– GiDesign