Blender Rigify to Mechanim Problem

Hello. I have a character and used rigify to rig it. If i save it in unity it will be perfectly working with mecanim. Now if I press the generate button to generate a handy rig which i can use for my own animations the things get complicated. If I save it as blend file and send it to unity now it is not mecanim compatible, pls HELP!!!

Some pictures
In the first two, I used rigify bones and it worked well. In the second two, after i used rigify bones i generated the rig but in Unity everything is messed up.

Can somebody help me please

With a google search for “unity rigify”, I’m assuming you’ve read this, since it’s the first result:
http://docs.unity3d.com/Manual/BlenderAndRigify.html

If not, please try that first.

Also, take a look at the second search result:
RigifyToUnity

If you’ve gone through both of those and still are having problems, you probably need to provide more information about what you’re doing.

Ok, I will try that out. Thanks :slight_smile: