Blendshape Drivers v1.20 [RELEASED]

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Blendshape Driver gives you powers to manipulate SkinnedMeshRenderer blendshapes extremely easy and intuitive. Need a complex face rig with several emotions? No problem. Need a simple rig that changes blendshape simply by rotating bone? No problem.

Features:

  • User-friendly interface
  • Lightweight
  • Works in realtime
  • Fully configurable

Asset Store Link

1 Like

Could you make your asset support negative morph values and custom morph ranges? (eg -200, 200) Without it I won’t be able to use it.

Of course! Added to the list.

Version 1.1

  • Override transform feature

  • Head texture

  • Minor fixes

It’s great that you made these changes. Thank you!

I have different question - is it possible to make the value stay at 100 when the bone passes the end point of rotation, and for the value to stay at 0 when the rotation drops below the starting point?

It’s the main issue right now, going to work on it! Sorry for not answering for so long.

Version 1.18

  • Enhanced clamp

Version 1.20

  • UX/UI enhancements
  • More public properties
  • Now one blendshape driver can manipulate several skinned meshes and blendshapes
  • Minor fixes

Version 1.3

  • Blendshape Master

  • Minor fixes

hi ,

hi i recently purchasedv your tool but having some issues with it working properly . the blendshape works at the rotation angle i set up but also comes on again as i rotate the leg back to its titital state .
i tried this with another model and got the same problem.

i attached ascreengrab to further expalin .
looking forward to your feedback thanks

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