I am using unity 2018.3.5.f1 and I am consistently getting blurry text when using text and textmeshpro.
Even when my scale is at 1 for the rectTransform of the text component and I just increase font size the text is always blurry.
Things I have tried that didn’t work
scaling down rectTransform and increasing font size to over 200
creating a brand new project
Using TextMeshPro and increasing atlas resolution
toggling pixel perfect on canvas
changing reference pixels per unit on canvas
Is there some kind of rendering setting that I am missing? I don’t know if this is relevant but the text is crisp in the scene view and blurry in game view. Thank you for any help?
TextMesh Pro Looking Blurry:
I am building unity WebGL build and it looking very blurry. Is there any solution to resolve this?
Note: It is looking good in the editor and for the iOS build.