Box Collider 2D keeps getting me stuck on blocks

I’m new in a way to creating games in Unity, I’m having an issue where if I hold my walk button into a block my character will not continue to fall. I’m pretty sure it’s an issue with my box collider but I recorded a video showcasing my issue, I’ve added some debug messages so you know when I’m pressing and releasing buttons, and at the end I show my settings in my box collider. If you need anymore information please let me know, thank you!

Edit: Forgot link

Hi there,
There is a simple solution for this. Just create a Physics Material 2D, set the friction of this material to 0 then add this material to the wolf’s Rigidbody2D component.

How do I create that? I tried creating an empty gameobject and searched for a 2d physics material component but I didn’t see one. Where can I find this?

You don’t need an empty gameobject for this.
One way to create a material: AssetsCreatePhysics Material 2D.
There is a short description about Physics Material 2D: Unity - Manual: Physics Material 2D

Hope this helps.

Of course without further information I cannot be sure but is friction isn’t keeping you in the air; it’s more likely that you’re setting the velocity of the Rigidbody2D directly, stomping over the velocity accumulating via gravity. It looks like you fall when you stop movement.