Brightness OnThe Peripheral Of The Display Both In Editor and Oculus Q2 are brighter?


This is the Image when object is centred**


This is the Image when object is in the peripheral vision****

Its really ruining the effect of my game being in a dark dream world.

I’m using URP. Unity 2021.3.2f1

I’m using fog but I’ve tried to change all the functions for that and nothing helps.

My FOV is 90 and changing that doesnt work.

I think im using Post Processing but i cant find the volume cause the project is just so big.
but messed around with some of those settings and nothing helps.

Worst thing is I cant see anybody else taking about this problem. So it must be an easy fix that im over thinking!

Please Help!

It Seems To Be The Fog That Is the Issue but not sure how to fix!