When I export my model with the rig and animation in unity I get a weird shape that has nothing to do with my model in unity. the model becomes normal if I delete the history of the entire hiearchy bu then the model isnt attached to the righ anymore and the righ moves wihtout the model.
I’m afraid I have to redo the entire rig and skining…
here is my model in maya before exportation:
What I’m getting in unity:
Does anyone knows why? Thank you.