[Bug,CASE IN-95978] XRI 3.1.0 hand interaction can not work

Hi,

I found an interaction error when using Unity XR hand interaction and XRI 3.1.0.

  1. Interact with UGUI (Pinch\Poke
  2. Move hand to grab 3D object(Dont fully open your palm. Keep it in a natural state after pinching.

BOOM, it can not grab with 3D object.

Bug report case Id: CASE IN-95978

Env:

  • Unity 6000.0.37f1
  • Meta Quesst 3 v72
  • XRI 3.1.0
  • XR Hands 1.5.0
  • Meta OpenXR 2.1.0-pre.1

Use XRI Sample – HandsDemoScene. And ensure that all configurations are correct.

Hey @NSWell,

What does your OpenXR configuration look like (Project Settings > XR Plug-in Management > OpenXR)? Are you using the Meta Hand Tracking Aim extension or the Hand Interaction Profile? Also, is this on device or over Meta Link?

Thank you for filing a bug, I will try to get answers from that side in the meantime, if I can.

Hi @VRDave_Unity

All setup is fine. And run it on the actual device(Meta Quest 3)

Video: https://youtube.com/shorts/hKXiXmpj6wU


Thanks for getting back so quickly, @NSWell. I think I know what you are running into. Can you check the Interaction Profiles set for OpenXR? If you have the Hand Interaction Profile added, try removing that and see if it fixes the issue.

We have seen some similar pinching problems with the way the rig was originally configured, since we based it off of the Meta Hand Tracking Aim and not the Hand Interaction Profile.

Thanks. It’s work perfect when I removed the Hand Interaction Profile.