I have a DLL that Unity can find in the editor just fine that connects to some custom periphreals. When I do a build it places My_API64.dll in the plugins directory.
When I go to run the build it has these errors in the log:
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/libMy_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/libMy_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/libMy_API_64.dll
OpenVR Shutdown
(Filename: Line: 1461)
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/libMy_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/libMy_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/libMy_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/libMy_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/libMy_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/libMy_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/My_API_64
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/libMy_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/libMy_API_64.dll
Fallback handler could not load library D:/Work/Demo 2019/Build/Demo (HTC Vive)_Data/Mono/libMy_API_64.dll
When I copy over the DLL into those 3 spots, the demo works but has a crash that I can’t duplicate in the editor. So first things first, I’m trying to figure out why it would be looking for DLLs in those three random-seeming spots, rather than just the plugins folder.
The only place the DLL is referenced is in a series of 30-40 DLLImport calls to manage calls to its various functions. The DLL is referenced the same way, with no path, in all of my DLLImport calls.
An example:
[DllImport(“My_API_64.dll”, CallingConvention = CallingConvention.Cdecl, EntryPoint = “my_initAPI”)]
public static extern void initMyApi();