Build to iOS works perfectly from Editor but Cloud build fails with error:
37973: [Unity] UnityEditor.CloudBuild.Builder:FixupXcodeProject(String)
37974: [Unity] UnityEditor.CloudBuild.Builder:Build()
37975: [Unity] Exception: Invalid PBX project (parsing line 0)
37976: [Unity] at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[ ],System.Exception&)
37977: [Unity] Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
37978: [Unity] at UnityEditor.CloudBuild.UnityReflector.FixupXcodeProject (System.String path) [0x00000] in :0
37979: [Unity] at UnityEditor.CloudBuild.Builder.FixupXcodeProject (System.String path) [0x00000] in :0
37980: [Unity] at UnityEditor.CloudBuild.Builder.Build () [0x00000] in :0
37981: [Unity] executeMethod method UnityEditor.CloudBuild.Builder.Build threw exception.
37982: [Unity] Aborting batchmode due to failure:
37983: [Unity] executeMethod method UnityEditor.CloudBuild.Builder.Build threw exception.
37984: [Unity] Thread ‘UnityLookForNewInputDevices’ is still running!
37985: [Unity] Thread was not cleaned up!
37986: ! Unity player export failed!
37987: ! build of ‘ios’ failed. compile failed