Hi.
So, I use a macbook pro with a resolution of 2880 by 1800, 16:10 aspect ratio. I make 2d stuff on Unity. I’ve recently finished a small project, but have been completely unable to figure out how to make it perform with pixel perfection on other computers/monitors, as it does on my macbook. I use the pixel perfect camera component, set it to reference resolution of 720 by 480, set my camera size to 2.4, and it looks great… Until I try to run it on a 1920 by 1080 windows pc, or try to put it on itch.io as a webgl build. To give you a small idea of my problem, here are some pictures:


The first picture is how it appears on the macbook. The second one is how it appears on the other computers. You can see some problems: The line at the top of the name banner is missing, and there are extra added lines to the top of the eyes. So basically, the builds are distorted. It sticks out like a sore thumb, and it’s been driving me crazy ![]()
Please forgive me if there is an obvious solution to all of this that I am overlooking. I’m really hoping to put a wrap on this mini project once and for all, and I’d hate to leave it alone before getting to figure out what is causing this, and how it can be fixed. My own efforts have yielded nothing, and I feel like I’ve tried lots and lots. I’m happy to get any help I can and I appreciate anyone who is willing to offer advice, give suggestions, etc. I’m also happy to answer questions.
Thank you very much for reading. Happy New Year.