Builds on a retina macbook do not display in acceptable resolutions on other computers, browsers,etc

Hi.

So, I use a macbook pro with a resolution of 2880 by 1800, 16:10 aspect ratio. I make 2d stuff on Unity. I’ve recently finished a small project, but have been completely unable to figure out how to make it perform with pixel perfection on other computers/monitors, as it does on my macbook. I use the pixel perfect camera component, set it to reference resolution of 720 by 480, set my camera size to 2.4, and it looks great… Until I try to run it on a 1920 by 1080 windows pc, or try to put it on itch.io as a webgl build. To give you a small idea of my problem, here are some pictures:
4051951--352276--1.png
4051951--352279--2.png

The first picture is how it appears on the macbook. The second one is how it appears on the other computers. You can see some problems: The line at the top of the name banner is missing, and there are extra added lines to the top of the eyes. So basically, the builds are distorted. It sticks out like a sore thumb, and it’s been driving me crazy :frowning:

Please forgive me if there is an obvious solution to all of this that I am overlooking. I’m really hoping to put a wrap on this mini project once and for all, and I’d hate to leave it alone before getting to figure out what is causing this, and how it can be fixed. My own efforts have yielded nothing, and I feel like I’ve tried lots and lots. I’m happy to get any help I can and I appreciate anyone who is willing to offer advice, give suggestions, etc. I’m also happy to answer questions.

Thank you very much for reading. Happy New Year.

Maybe u have to upgrade the max size of the sprite set, in order to let unity take advantage of his full resolution.

You can do it by selecting it at the botom of the inspector display

hi

Hi, thank you for your comment. :slight_smile: The sprites are 100ppu, set to point, uncompressed. I don’t believe the issue is with them, though I could be wrong…

It seems the problem has to do with the upscaling. I’ve got the pixel perfect camera set to render at 720x480, which rounds up well to the mac (720 times 4 is 2880 - The retina display’s resolution). It would be suitable on a 1920x1080 monitor to have it round up to the nearest perfect resolution, which I believe would be 1440x960, either windowed or with black bars (on fullscreen).

Actually, if anyone doesn’t mind seeing the problem in action (as I’m sure most on here use 1080 monitors) you can have a look for yourself here: https://dakumarmusic.itch.io/virtual-caricature . Maybe it will give you a better idea of what is going on