Not much more help, IMO – this is just before the error messages began popping up, through the end.
Dependency assembly - System.Text.Encoding.CodePages.dll
Dependency assembly - System.Runtime.Serialization.Formatters.dll
Dependency assembly - System.Diagnostics.Tools.dll
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
Total cache size 268309948
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 71.3010ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.0.23f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Playere29bcf6f.dag" --profile="Library/Bee/backend1.traceevents" Player
WorkingDir: C:/Users/mjpg7/Unity Projects/Gh0st
C:/Users/mjpg7/Unity Projects/Gh0st/Library/PackageCache/com.unity.burst/.Runtime\bcl.exe exited after 2909 ms.
[250/252 2s] GenerateNativePluginsForAssemblies Library/Bee/artifacts/LinuxPlayerBuildProgram/AsyncPluginsFromLinker
##### CommandLine
GenerateNativePluginsForAssemblies
##### ExitCode
-1
##### Output
UnityEditor.Build.BuildFailedException: Burst compiler failed running
stdout:
stderr:
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00267] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:1998
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x0009f] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:1856
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x00001] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:1817
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x00aee] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:912
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x0001b] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:353
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x00074] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:192
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <1f8babe234e540299e4f7387cdc20cd8>:0
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in <7d8d20144c904091b348a66cb66d50f4>:0
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00021] in <7d8d20144c904091b348a66cb66d50f4>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of stack trace from previous location where exception was thrown ---
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <7d8d20144c904091b348a66cb66d50f4>:0
*** Tundra build failed (3.14 seconds), 1 items updated, 250 evaluated
Building Library\Bee\artifacts\LinuxPlayerBuildProgram\AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler failed running
stdout:
stderr:
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00267] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:1998
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x0009f] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:1856
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x00001] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:1817
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x00aee] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:912
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x0001b] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:353
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x00074] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:192
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <1f8babe234e540299e4f7387cdc20cd8>:0
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in <7d8d20144c904091b348a66cb66d50f4>:0
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00021] in <7d8d20144c904091b348a66cb66d50f4>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of stack trace from previous location where exception was thrown ---
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <7d8d20144c904091b348a66cb66d50f4>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BinLog.NodeFinishedMessage,bool,bool)
UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults ()
UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTarget,int,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.Build.Profile.BuildProfileModuleUtil:CallInternalBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.Build.Profile.BuildProfileWindow:OnBuildButtonClicked (UnityEditor.BuildOptions)
UnityEditor.Build.Profile.BuildProfileWindow:<CreateBuildDropdownButton>b__47_2 ()
UnityEditor.Build.Profile.Elements.DropdownButton:RenderIMGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool)
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool)
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2)
UnityEngine.UIElements.PointerEventBase`1<UnityEngine.UIElements.PointerUpEvent>:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
ExitCode: 3 Duration: 3s191ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 87 unused Assets / (0.5 MB). Loaded Objects now: 6911.
Memory consumption went from 330.8 MB to 330.3 MB.
Total: 38.748000 ms (FindLiveObjects: 0.735700 ms CreateObjectMapping: 0.317800 ms MarkObjects: 36.761700 ms DeleteObjects: 0.928400 ms)
Build Finished, Result: Failure.
##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1737388121723,"processId":30600,"steps":[{"description":"Preprocess Player","duration":36},{"description":"Prepare For Build","duration":0},{"description":"ProducePlayerScriptAssemblies","duration":1849},{"description":"Verify Build setup","duration":689},{"description":"Prepare assets for target platform","duration":49},{"description":"Prepare splash screen","duration":1},{"description":"Run script only build","duration":237},{"description":"Postprocess built player","duration":3667}],"duration":6528}
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 10.105 ms
Integration: 405.120 ms
Integration of assets: 0.014 ms
Thread Wait Time: 0.034 ms
Total Operation Time: 415.272 ms
Unloading 0 unused Assets / (412.8 KB). Loaded Objects now: 6894.
Memory consumption went from 326.2 MB to 325.8 MB.
Total: 35.541900 ms (FindLiveObjects: 0.788000 ms CreateObjectMapping: 0.607700 ms MarkObjects: 33.974000 ms DeleteObjects: 0.169300 ms)
Build completed with a result of 'Failed' in 7 seconds (6626 ms)
Building Library\Bee\artifacts\LinuxPlayerBuildProgram\AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler failed running
stdout:
stderr:
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00267] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:1998
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x0009f] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:1856
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x00001] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:1817
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x00aee] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:912
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x0001b] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:353
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x00074] in .\Library\PackageCache\com.unity.burst\Editor\BurstAotCompiler.cs:192
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <1f8babe234e540299e4f7387cdc20cd8>:0
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in <7d8d20144c904091b348a66cb66d50f4>:0
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00021] in <7d8d20144c904091b348a66cb66d50f4>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <321eb2db7c6d43ea8fc39b54eaca3452>:0
--- End of stack trace from previous location where exception was thrown ---
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <7d8d20144c904091b348a66cb66d50f4>:0
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.Build.Profile.BuildProfileModuleUtil:CallInternalBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.Build.Profile.BuildProfileWindow:OnBuildButtonClicked (UnityEditor.BuildOptions)
UnityEditor.Build.Profile.BuildProfileWindow:<CreateBuildDropdownButton>b__47_2 ()
UnityEditor.Build.Profile.Elements.DropdownButton:RenderIMGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:HandleEventBubbleUp (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventBubbleUpInternal (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpHandleEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool)
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool,bool)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool)
UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement,bool)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2)
UnityEngine.UIElements.PointerEventBase`1<UnityEngine.UIElements.PointerUpEvent>:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Total cache size 268309948
Total cache size after purge 268309948, took 00:00:01.5703496