Hey everyone!
I’m working on a gravity simulation. Currently trying to implement an octree to help optimize the scene so I can create something similar to what the creator of this project has done:
This unity project was helpful, however I’m not strong enough in c# to tailor this octree to my needs…
http://www.youtube.com/watch?v=CgnaGBDARPg
If anyone is able to write an octree in its most basic form and possibly a brief description of how I may access data from the individual objects using it as big blue boo has within the 1st link, it would be greatly appreciated ![]()
Also any links that may address this already I’d be happy to check out as well