Hey everyone!
I’m working on a gravity simulation. Currently trying to implement an octree to help optimize the scene so I can create something similar to what the creator of this project has done:
This unity project was helpful, however I’m not strong enough in c# to tailor this octree to my needs…
http://www.youtube.com/watch?v=CgnaGBDARPg
If anyone is able to write an octree in its most basic form and possibly a brief description of how I may access data from the individual objects using it as big blue boo has within the 1st link, it would be greatly appreciated
Also any links that may address this already I’d be happy to check out as well