I have a rigidbody who has a constant force applied to it (in FixedUpdate). There is also a drag value to keep it down to a reasonable value. There is no Gravity force in the game either.
How would I determine the time it would take to reach a destination point? Another way to ask might be, how can I calculate the max velocity given a known force, mass (1), and drag?
Regardless of drag/mass, wouldn't constant force make max velocity infinite?
– PrimeDerektiveRight, I am working on a fuel formula so they can't keep the constant formula... first I'd like to know how to calculate it without the limit.
– anon63389679