Hi
I’ve got an editor script that was mistakenly calling destroy on the Tranform component of an object instead of the GameObject Component. In unity 2.5 the entire object disappeared from the hierarchy when destroying the transform component, so I did not notice this problem.
However, when I went into Unity 2.1 to do some animating, those objects were in the root of my hierarchy with their Transform components missing. If I tried to delete these objects, unity crashed, not every time.
As there is not way to find these “orphaned” object in 2.5, I have a big problem with objects floating around that I don’t want to interact with my game. How can I remove these objects from my hierarchy? The project is very big and starting the scene over is not an option.