Like usual, this is probably user error.
I’m using a virtual camera prefab following a target group for each group of units in my game so I’m sure it’s the exact same camera for each group, but when I swap between groups if they’re far away on the z-axis sometimes it zooms in. I’d love for it to not do that and just move to where it’s supposed to be.
Here’s a video of what I’m seeing. You’re probably familiar but I believe the white rectangle is the FOV of the virtual camera? When I swap to the group farthest away on the z axis, the FOV shrinks. Here’s a screenshot of my vcam settings, its the same for every group but the Follow target is a different target group. Those are also all set up to be identical in terms of settings.
As always, any guidance is appreciated! Thank you in advance.