CameraDepthTexture support on Android

Hi,

I am looking to access the camera depth textures in a project for Android using Unity 2020.3.
The documentation here concerns me:

The documentation for depth textures in older unity versions (up to 2019.3) explicitly lists support for OpenGL ES 3.0+ (Android/iOS): Unity - Manual: Using Depth Textures

The current documentation (2019.4 LTS/2020 etc.) only explicitly lists OpenGL ES 3.0+ (iOS): Unity - Manual: Cameras and depth textures

Is this just an oversight? Or does this mean that I can only use the current “_CameraDepthTexture”-Based method of accessing depth textures (as discussed e.g. here: [Solved] What is LinearEyeDepth() doing exactly? ) on iOS but not on Android?

Android with GLES3 or Vulkan should support this. Probably an error in the documentation.

1 Like

Thanks a bunch for the almost instant answer. I’m in one hell of a time crunch, so that’s much appreciated!

Considering GLES 3.0 is not even a thing on iOS, I’m fairly sure the docs are meant to write Android in that parenthesis.

1 Like

The more you know. :slight_smile:
Aight, I’ll report an issue with the docs page.