Hi,
I am looking to access the camera depth textures in a project for Android using Unity 2020.3.
The documentation here concerns me:
The documentation for depth textures in older unity versions (up to 2019.3) explicitly lists support for OpenGL ES 3.0+ (Android/iOS): Unity - Manual: Using Depth Textures
The current documentation (2019.4 LTS/2020 etc.) only explicitly lists OpenGL ES 3.0+ (iOS): Unity - Manual: Cameras and depth textures
Is this just an oversight? Or does this mean that I can only use the current “_CameraDepthTexture”-Based method of accessing depth textures (as discussed e.g. here: [Solved] What is LinearEyeDepth() doing exactly? ) on iOS but not on Android?