CameraFrustumCulling Bounds update not working

RealityKit handles all the frustum culling when using PolySpatial. We have it on our list to support custom bounds (particularly Renderer.localBounds) by mapping to ModelComponent.boundsMargin, but haven’t added that functionality yet. I’ll make a note to look at it again in the near future, and you can indicate that this is a priority for you on our road map.