Hello! Just a simple question, but I couldn’t find an answer anywhere. Just using Unity’s builtin system for networking, I call “player.externalIP” on a client and I get the server’s IP, rather than the player I wanted to query. :shock:
Is this normal? Obviously, one can send RPCs from the server to tell everyone what other players’ IPs are, but I just want to check that I’m not missing something stupid. Google failed to find the answer this time D:
Thanks in advance!