Lets say I’m creating a game that is massively interactive(many people decide what happens later), and consists of videos You can watch and then decide how the movie continues by voting.
The videos themselves are rendered in-unity but then posted to sites like say YouTube like a series.
The series would be watchable on Youtube without the game installed; in fact the game itself would not be “published” per se, instead I would only publish videos.
Is it a legal way of using the assets from asset store?
The eula doesn’t mention video recordings of the game, only prohibition from distribution in raw form except inside a game.
So.
- I would not redistribute the assets.
- I would not distribute the game.
- I would distribute only the videos recorded in-game.
Is it a legal way of using the assets from asset store?
EDIT1:
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You may use Unity Asset Store to browse, locate, and download Assets (defined as (i) software or software development kits designed in order to facilitate the development of electronic games and interactive media (ii) content (for example – without limitation – computer graphics, including 3D computer graphics, sounds and music), tutorials and other digital materials created in order to become integrated parts of electronic games).
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Licensor grants to the END-USER a non-exclusive, worldwide, and perpetual license to the Asset to integrate Assets only as incorporated and embedded components of electronic games and interactive media and distribute such electronic game and interactive media.
How I see it:
- Sounds like computer graphics are available in the store, but
- License only covers the incorporation of assets in interactive media.
@LeeJBaxter Looks like I would have to get a separate license from asset creators then.
Either way, I'd ask the asset creators, but I think "games and interactive media" are merely common examples of what you can create with the assets; I think they've simply not put in an example of "non-interactive media" because it's not something that you'd commonly create using Unity (although IMO it's still a good choice for such a project). Anyway, ask the asset developers just in case, but I'm 99% sure they'll allow you to use the content for your project without the need for additional licenses.
– LeeJBaxterAh, you've got me there. I haven't gotten around to working with HDRP yet.
– anon86063103