So here’s my Android SDK setup, attached:
Now, I have 2 different HTC One phones at my disposal to play with.
First, a spring-2012 HTC One “V” with Android 4.0.3.
Secondly, a summer-2013 HTC One “M7” (most recent model) with Android 4.2.2.
I can “build and run” to the first One “V” without any issues. It just works (though it still takes way to long for my liking)!
But when I plug in the other One “M7”, Unity keeps telling me “No Android device found!”.
Both are configured pretty similarly and yes both have “USB debugging” and “mock locations” and “untrusted app sources” enabled and allowed; plus I have the SDKs for both Android versions installed on the machine — what else can I do to make the new One M7 work as well with Unity as the old One V?
