Can someone build my project for me? Seems my Macbook Air can't handle the job XD.

It’s due to the crazy large terrain. I already put the lightmapping and clustering resolution all the way down. It helped, but it still gets stuck. The terrain is like 10,000 or 20,000 units so that’s why. Help. My project is due in a couple hours.

Unity just stops responding completely at the clustering stage at 421 jobs.

Nobody else is going to be able to build it significantly faster, certainly not within 2 hours, sorry.

–Eric

Cmooonnnn, No one can put their extreme edition core i7’s, gtx 980’s, and 16 gigs of ram to use? :3

The GPU won’t make any difference, and the RAM isn’t likely to make much difference either. The CPU in the Air is OK; that’s not the issue here.

–Eric

Aww, well thanks anyway

Whats the bottleneck then?

It’s simply unity’s GI system. Read from other posts its garbage and can’t handle large objects like my very big terrain well. One would have to split it into smaller pieces, but you can’t split terrain so pretty much screwed on that end. I lowered the resolution and clustering resolution down to minuscule sizes, and it finally pulled through after a couple hours. (Way after the deadline though). Then when I start it up, to my surprise the lighting is screwed up and I’m met with a blinding directional light that rivals the brightness of the center of the sun (probably due to that lowered resolution). sigh

I mean resource wise. CPU/GPU?

CPU, but it will be slow regardless.

–Eric

Put the laptop in a well-cooled area and just go find something fun to do while you wait.

Otherwise I think there’s Unity CloudBuild for project building. :wink: