It’s due to the crazy large terrain. I already put the lightmapping and clustering resolution all the way down. It helped, but it still gets stuck. The terrain is like 10,000 or 20,000 units so that’s why. Help. My project is due in a couple hours.
Unity just stops responding completely at the clustering stage at 421 jobs.
It’s simply unity’s GI system. Read from other posts its garbage and can’t handle large objects like my very big terrain well. One would have to split it into smaller pieces, but you can’t split terrain so pretty much screwed on that end. I lowered the resolution and clustering resolution down to minuscule sizes, and it finally pulled through after a couple hours. (Way after the deadline though). Then when I start it up, to my surprise the lighting is screwed up and I’m met with a blinding directional light that rivals the brightness of the center of the sun (probably due to that lowered resolution). sigh