First let me say I love Unity. My Unity game has hit the top 10 in RolePlaying on IOS in several countries and it’s thanks to the simplicity of building in Unity and the Asset store.
But there’s an issue that is increasingly becoming a problem to the point where it’s now affecting my game development.
Unity 4.3 introduced a regression to IOS terrain trees. Since Unity 4.3 adding even a single tree to the terrain results in unplayable frame rate.
There’s been several but reports filed here:
also here
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http://fogbugz.unity3d.com/default.asp?587905_i12j8cb5ee57ue2v
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http://fogbugz.unity3d.com/default.asp?611017_m8ban080lj776h0r
There is a long thread about the problem here:
and more threads here
- Terrain Trees causing slow framerate - Unity Engine - Unity Discussions
- [Tree Creator] Trees decreasing performance? - Unity Engine - Unity Discussions
I contacted Unity a few months ago and was told the issue was solved in an upcoming version. But as of Unity 4.5.2 it hasn’t been solved.
It’s become a problem for me now because I cannot upgrade my game since it is effectively unplayable when upgraded to any version above Unity 4.2. I am missing out on new version updates that are essential for IOS game development. For example, I need to identify when the game is running on an iPhone 5C or 5S, but that detection is only available in version 4.3 and higher.
With iPhone 6 around the corner and IOS 8 being released I fear my Unity 4.2 version will soon run into more compatibility problems.
It’s been more than half a year that this issue has existed. i understand Unity is incredibly successful and busy, but I thought IOS Terrain trees would be an important bug to solve. It’s made worse by the fact that it’s a regression, so something that I relied on (terrain tree performance) has effectively been removed from the product.
If anyone else encounters this issue please, please, please add your vote to the Bug report:
As an independent game developer it’s hard enough to make a living from my artworks. I’ve very happily invested many thousands of out of pocket dollars in the software, upgrades, add ons and the asset store because I believe in Unity - I’ve been a paying customer since version 3. I’m very happy with the work Unity is doing, but I am here asking about this bug because I want to pay and upgrade to Unity 5 when it arrives and I need this bug fixed to do that.
Thanks for listening and I hope that this regression/bug can either be fixed or at least addressed.
Trees are Good:)