Can Timeline don’t keep the unused bindings when I copy a timeline asset?
It will arise asset bundle have many unnecessary dependencies in a prefab.
The TimelineAsset doesn’t normally keep bindings. The DirectorComponent does. And those bindings are either stored in the scene or in the prefab.
Can you expand on what exactly you mean?
Hello, i find that director component do this yesterday, and i find that I am difficult to know is any unused bindings by code, I want to check all my assets in my project by code.