Can UI Shader Graph be used for UI (Canvas)

If I make a new Shader Graph in Unity 6000.3.6f1 with the “UI” target and use that in a Material of a UI (Canvas) Image, it simply becomes invisible.

It also says under the “UI” target in Shader Graph that it is intended for use with UI Toolkit. Does that mean I cannot create UI Shader Graphs for UI (Canvas)? Or am I missing some setting?

Using the “Sprite Unlit” target works in a limited capacity, but that does not support proper Alpha.

I’m on Unity 6 and for Canvas UI I can select a “Canvas” option for the shader graph type. I would assume it’s still available for your version, can you see it in the list?

Oh my, how could I miss that? Thank you so much!

Now it looks correct! :grinning_face:

Haha happens to the best of us