If I make a new Shader Graph in Unity 6000.3.6f1 with the “UI” target and use that in a Material of a UI (Canvas) Image, it simply becomes invisible.
It also says under the “UI” target in Shader Graph that it is intended for use with UI Toolkit. Does that mean I cannot create UI Shader Graphs for UI (Canvas)? Or am I missing some setting?
Using the “Sprite Unlit” target works in a limited capacity, but that does not support proper Alpha.


