Can Unity 5.5 load Occlusion Culling additively?

Since the release of 5.5 Unity is supposedly supporting multi-scene occlusion culling. Does it mean it is possible to use LoadLevelAdditiveAsync to load level with baked occlusion data?
I tried baking for all scenes that are being streamed additively in my project, but occlusion culling doesn’t seem to work that way at all.

No, it can’t.

We did wonder if Unity can traverse multiple visibility trees when loading scenes so I performed a test with Unity 5.5.1p2 that checks if loading an occlusion baked scene with Additive and Single mode does affect visibility checks and the answer is no for Additive loading mode:

Here is what the scene looks like when loaded in Single mode: