Sure. (it looks to me like SSRR with cubemap fallback, which is totally possible with Unity)
Had to try it… using only unity primitives, random substance materials and cinematic image effects ![]()
- video:
Thanks!
Looks like the reflections aren’t quite there yet. Could this be improved with third party plugins? Is this going to be a part of Unity 6?
One huge advantage with Unity - the columns aren’t warped.
Did you create this from scratch? Autodesk has the assets for this project available for download.
Why?
I guess that’s because the stingray demo does look better…
but they probably spent way more time than mgear did for this test
. Also they have baked lights in that scene
I think mgear did a great job.
Yeah that just quickly thrown together… didn’t spend time fiddling with settings ![]()
check here for nice unity graphics,
http://unity3d.com/pages/adam
The problem whit that adam demo is that its not made by a public unity version yet. We don’t know what tools they use, and what effects etc they have available, I did read somewhere, cant find it now, so might be bogus, that some of the graphical niceness was made by a third party developer, and that it would not be released in a unity build(volumetric light/fog). Witch is a bit wrong if you ask me, to showcase a engine, with a in-house team, not using whats public/going public. One can only look back at the blacksmith demo…lots of the tech used there never got into unity, and ended up as
abandoned assets on the assetstore.
I read somewhere earlier that especially those would be released… would be nice to know…
Still there’s many good (even free) stuff already,
- Adam area lights: Unity Labs | Unity
- Volumetric lights True Volumetric Lights (Now Open Source) - Unity Engine - Unity Discussions
- Cinematic effects : https://blogs.unity3d.com/2015/12/10/cinematic-image-effects-pre-release/
and much more…
Making of Adam, details what tools & plugins used
Aha, okay, yes would be nice to know what will be released!
Yes, you do have lots of amazing things on the asset store! The only problem with some of them is no requirement to upgrade for future unity versions, multiple platforms etc. But the Volumetic light you linked there is a great example of an active developer, witch is doing really cool things!
Inspired by the effort of mgear I did a test chucking some of the Subway assets directly into Unity. Haven’t rebuilt the entire scene but this is pretty much just straight into the Unity (only work I did was inverting the roughness maps) with a 2 minute application of post processing effects.
Thanks!



