Can Unity WebGL access mobile sensors?

I have developed a mobile panorama app with a Gyroscope-camera controll for android. Now I thought I can convert it to a WebGL build to test it on android and IOS. Can Unity WebGL access the Gyroscope or other sensors on an android or IOS device?

Any news on this? It seems like people want to know..

1 Answer

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I need to bump this. I’m on a similar project right now. WebGL with VR/Pano viewing via accelerometer/gyroscope would be very interesting. Hope there’s some enlighment soon.