I’ve watched these two videos on 2D animation:
As far as I know, these are the two well known techniques for 2D animation in Unity. I’m wondering if you can mix and match them. For example: What if you wanted the cop (in the second video) to be able to blink periodically? Is there a way to swap out the head piece with a different sprite, one that shows his eyes closed, then return back to the original?
I wouldn’t know how to start with this, because I’m not sure how Unity would be able to know how to angle and position the blinking head depending on the bone position at the time of blink. If this is possible to do, can someone explain how to do it? Or, are you only allowed to use one of these two techniques at a time?