Can you use a custom skin on a GUIEditor Window-Scriptable Wizard?

If I wanted to spruce up something like the ragdoll wizard script off the wiki by using a custom skin, is that possible?

    void OnGUI()
    {
        GUISkin    mskin=Resources.Load("Editor") as GUISkin;
        GUI.skin=mskin;
    }

^Just blanks out the window. Its not a null reference btw. What would be proper implementation of this? Thanks
AC

Maybe use a print function to print what is mskin. Or try other custom skins. I would suggest you to not load Editor every frame instead.

private GUISkin mskin;

void Start()
{
    mskin = Resources.Load("Editor", GUISkin);
}

void OnGUI()
{
    GUI.skin = mskin;
}