Cant Clamp Lerp

Your best bet is to have local-only float variables to represent traverse and elevation, then change and clamp those floats, and finally drive .localRotation of the parts on their correct Transform axis.

Notes on clamping rotations and NOT using .eulerAngles because of gimbal lock:

All about Euler angles and rotations, by StarManta:

https://starmanta.gitbooks.io/unitytipsredux/content/second-question.html