Hello,
I’m working on a project using the Oculus Quest 2 in Unity 2019.4.40f1. Currently I am debugging in Windows using a Link Cable and encountered an issue.
I am unable to get the Battery Level of the device using
bool success = device.TryGetFeatureValue(CommonUsages.batteryLevel, out hmdBatteryLevel))
This results in success = false
and hmdBatterlyLevel = 0
However, if I do:
bool success = device.TryGetFeatureValue(CommonUsages.grip, out gripPress))
I get the results - success = true
and the out
variable shows the grip press levels.
Not sure what I’m doing wrong. Any suggestions will be helpful.
Thanks,
- Atif