hm, maybe it’s easy? idk
well, I can compile the game for testing, and since I created it, I haven’t stopped noticing the editor’s proportion to the screen
Here are the official docs on how to make your UI handle various resolutions and aspect ratios cleanly:
Here are some notes on UI Anchoring, Scaling, CanvasScaler, etc:
Usually you need to choose a suitable ScaleMode and MatchMode in the Canvas Scaler and stick with it 100%. Generally if you change those settings you will often need to redo your UI entirely.
I also use this CanvasScalerOrientationDriver utility to make sharing UI for Landscape / Portrait easier. Read what it does carefully.
Adding to the above, don’t have your Game View set to Free Aspect. It’s not at all indicative of most display dimensions. Set it to a standard resolution (usually your screen resolution), and also set up some other common ones for testing.