Canvas doesn't appear to apply the entire screen

hm, maybe it’s easy? idk
well, I can compile the game for testing, and since I created it, I haven’t stopped noticing the editor’s proportion to the screen

(in Editor)

(in the game after build it)

like, this maybe comes from some configuration that I probably haven’t even changed yet
but not sure about that

Here are the official docs on how to make your UI handle various resolutions and aspect ratios cleanly:

Here are some notes on UI Anchoring, Scaling, CanvasScaler, etc:

Usually you need to choose a suitable ScaleMode and MatchMode in the Canvas Scaler and stick with it 100%. Generally if you change those settings you will often need to redo your UI entirely.

I also use this CanvasScalerOrientationDriver utility to make sharing UI for Landscape / Portrait easier. Read what it does carefully.

Adding to the above, don’t have your Game View set to Free Aspect. It’s not at all indicative of most display dimensions. Set it to a standard resolution (usually your screen resolution), and also set up some other common ones for testing.

hmmmmmmm we see
i will take a look of them, thanks all

hmm, it really works
except i lost the menu, but not the inspector of them, its just recreate all with same values
really thanks all

Edit: lol I celebrated seconds before it went wrong again, but still thanks everyone

Work slowly and test often. Everything about UI is irritating, fiddly and must be precisely correct.

Everything you need is likely linked the post I made above.

You’re not the first person doing this. It’s pretty standard UI stuff. Roll with it, step up your anchor / scaling game.

i see
i will take more look here, and test more often
its my first time in Unity and in C#, anyways (i come from GML)
thank you
…pivot?

i will try to mess the Player Settings, iin Resolution
i remember, i already messed before, setting to 1080x720
oof, i will use the Maximized

Edit: IT WORKS! oof, i was dumb for mess in that, but still, these tips helped me a lot too
thank y’all