Hellow. I need some help to use Joints for make a thing.
I’m making a body, whose hands have void fixed joints. I want that when he is jumping and he touch a wall, his hands will atach the wall as connectedBody of his Joint.
But i can’t see the effect.
I see the joint dissapearing or other strange effects. It doesn’t atach as i like.
What can i do?
thanks!
Someone can help me?
http://imageshack.us/photo/my-images/190/armsj.png/
That is the schematic of the move. The character jumps and I need he will atach his arms to the wall top
Are you using rigidbody physics to control the character? A character controller or an object animated with script code won’t respect the fixed joint even if the attached body is correctly set up.
Hellow. i’m using Rigidbody in all Objects but i’m not using any character controller. I’m making all the scripts.
Then, it is not posible to change the fixed joint during the game?
Maybe is because the collider needs to be ignored when i want to atach it to the joint?
Thanks