char seems to be in slow-mo during mid-air jump when it collides another mesh above

Hi guys,

I need help on this a strange problem I’m having. I’m not sure if anyone has noticed or has had this same problem.

Here’s the link to the latest build.

Jump around under the stairs when the player collides with a mesh above it it’ll seem to float in slow motion.

What can I do to fix this?

Thanks in advance

hi gang…I’m essentially updating the scripts from the Lerps tutorial for my project since I’m the only one doing all the production work…modelling/rigging/animating.

I could use some insight as to how I can fix this issue…it’s really strange that the character seems to float when the character collides with a mesh from above…