Character Toolkit

Hi community, I’m happy to show you the video-preview of the characther toolkit that I’m developing.

NEW UPDATE:

It is very easy to use, you can build a player in only a few minutes, all that you need is set up some parameters.
It will include many functions:
-Fixed Update option
-Use script option(if you want to make your own custom script using the motor functions)
-States check (if the player is moving,running,crouching,swimming,etc…)
-Movement class (Where you can set up all speeds and choose if enable the sprint and the crouch)
-Jump class (If enabled jump, the jump speed)
-Fall option (If you fall from a certain distance, that you choose, you receive damage)
-Swim class (where you choose to enable it, and choose the speed and if you want the auto float)
-Noclip class (If you want to enable it and various speeds)
-Keys class (You don’t need to set up buttons from script you can decide it from editor)
-Climbing class(You can climb stairs on wall)

Over the motor, you can have many other scripts:
-Footsteps
-HeadBob
-Protrude
-Animation Controller
-Health with autorestore
-HealthGUI
-Energy
-Oxygen
-Underwater
-Some other script…

Please say me what you think about this toolkit.
PS. sorry for my english in the video , but I’m italian xD

It’s really great !
So many parameters to adjust the motor to our characters !!!

6R

I wish you could implement a diving function and also climbing.
But it look also great like it is :slight_smile:

Thanks guys!
@M_Stolley What you mean for diving? I’ve already implemented a swimming functions.

However now I’m implementing a function of climbing the stairs to the wall.

Yes, swimming is great but diving will be a plus for me and maybe others too.
I like how i can dive and collect things in banjo kazoe. You can see this on some youtube videos.

The possibility to climp also on a rock or wallside would be great too but i think thats just another “kind” of maybe transparent ladder climbing.

Edit:
There are other classical games where i can collect things in hidden places under water and i want to have this feature.

Okay, I’m going to see them videos and I’ll try to add them features :slight_smile:

Check out your videos. Ain’t that bad and hopefully will see this plugin released soon. :smile: And i really am awed by it. It’s just what Unity character controller should be. But sadly. Anyways i noticed that your rigidbody motor enables your character to move up stairs right? How do you make that? Like detecting slopes/stairs and moving it up? Kinda interesting. :smile:

Thanks zine for your comment :slight_smile:
For the stairs as you seen in the house there isn’t a detection but for the stairs on the wall I think yes.

Added climbing for stairs on wall, easy to setup, only do a trigger with your tag near your stair :slight_smile:

Cool. One question, would this be released as paid? Or free. Kinda interested in this. :smile:

I think to release this as paid, how much would you pay for this?

Not too sure. Guess you could start a poll or something. :smile:

I can do that when it is finished :slight_smile: But I’m sure to not go past 20€, I think it will be between 10 and 20 €

You kinda read my mind about the pricing. But i am thinking i might need to work a few years before i can afford to pay for plugins. Sorry bout that. Am just a learning student. :smile: But i think i might buy this plugin.

Don’t worry, I’m going to do a beta test of this plugin at the end. So if you can test this for me you can get a free copy :slight_smile:

Very nice!
I’m searching a controller like yours and it is very promising!
I would give a look to test all the features…have you planned to make a trial version? I would glad to pay for a good all purposes player controller.
Regards (ciao!)
Max

Thanks Max :slight_smile:
I think to add some more features to make it more complete as possible, but I can make a demo game or version to test it out and make some other video to make you informed about updates :slight_smile:

Cheers,
KillerZ

Added in air speed and improved the climbing :slight_smile:
Other features that I can add?

I think that this thread can give you some idea!

http://forum.unity3d.com/threads/96093-FX-Camera-Systems

Also I think that an open beta period could speedup your final release!
Max

Thanks.

I am thinking maybe a on the spot rotation kind of thing for the controller? Like maybe i can set the rotation speed and press horizontal turns my character. Just thought of this because my friend’s game is using some form of rotation for turning instead of the traditional strafing.

But overall i think it seems quite polished. :smile: