Check if a specific animation is playing in Sprite Manager?

Is it possible to make a check to see if an animation, say a walking animation, is currently animating? I know there’s a function to see if the sprite is currently animating, but to my knowledge that doesn’t check a specific animation… any help?

-Blayke

animation.IsPlaying(“walk”);

IsPlaying

Does that work with SpriteManager? I thought that was only Unity’s built in function for animation clips? Thanks!

-Blayke :slight_smile: