Cinema 4D to Unity

Hi there :smile:

what´s the “best/recommended” workflow to get or better said to work with an animated character from cinema in unity?! Just import the (backed) whole cinema 4d file to unity or export every animation separately as fbx file?!

I would be very grateful for a few tips and tricks because i´m completly new to unity :face_with_spiral_eyes:
(I´ve already watched/read a few tutorials but all tuts i´ve found so far are 2 to 3 years old… )

THX :smile:

I would also be interesting in hearing people’s feedback. This is the same workflow my team uses but we have never had to import with multiple animations.

As far as tips, here are a few :

  1. Export out of C4D as fbx. Unity has an importer for .c4d but it doesn’t work as well as C4D’s exporter. Textures come unlinked and its just generally easier to work with the fbx (unless someone has a better method :slight_smile: ).

  2. When preparing your models, UV mapping is the bomb. Some textures do import properly or can be reattached but UV mapping seems to be much smoother (once again, unless someone has some groovy tips).

  3. Finally, there is a limit on the number of polygons that can be imported properly into Unity. I don’t remember the limit (its pretty high), but if you hit it, Unity breaks apart the object and it looks like poop :stuck_out_tongue:

Anyone got any good tips for this workflow?

thx for this tips warrior =)

would be great if other people too share there workflow “secrets” ^^