Cinemachine Asset Is Installed But Not Working In 2018.1 Editor

Remove that line from your manifest.json.
What version of Unity are you using?
Cinemachine is there, in the package manager.

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IMPORTANT:

If the Cinemachine asset is already in your project (from the asset store), then you need to follow these steps in order to upgrade to the PackageManager version, otherwise you will have problems:

  1. Open an empty scene in your project
  2. Delete the Cinemachine asset from your project
  3. Import Cinemachine from the package manager

Hello. Even if I created an entirely new project and immediately open Package Manager, Cinemachine is nowhere to be found. I’m using Unity 2018.2.12f1 64 bit.

I’m from Vietnam, using Unity pro. Is Cinemachine blocked from a certain country?

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You’re seeing in the Package Manager only the packages that are bundled with Unity. The ones that are available online are not being shown. This suggests that either:

  • You are not online
  • You are online but for some reason can’t access our Bintray registry

Can you access Bintray?
Are there connectivity issues between your location and Bintray?
Are there firewall policies preventing you from accessing Bintray?
Are you behind a proxy?

Thank you. Yes. I’m behind the company proxy. Is there a way I can add proxy info into Unity? Does Unity connect via port 80 or 443?

Hi @BabyRaptor ,

The following domain names need to be accessible (whitelisted in your company firewall rules, if needed) for Unity Package Manager to work:

The Unity Package Manager connects to these URLs using HTTPS by default. You can configure the proxy to use by setting the HTTP_PROXY and HTTPS_PROXY environment variables before launching Unity.

Hi again @BabyRaptor

My previous post did not contain the full answer. In order to make sure you have access to the Unity packages, you will also need to get the following domain names whitelisted in your corporate firewall, if any:

My package manager takes me to the project file not my assetts so if Ifind them will it work as it does not import properly from the store ,is that what your saying .It did work once but then project had to be restarted , now that dont work so Im still at it .

As installing it with package manager results in the same situation as before ,its in projects but not working , I think I know what its supposed to look like and I cant use it , so Im starting a new project to see what happens . Must say that like a lot of software things work first time and then a problem so is it something that I caused .Im getting a lot of errors with compiling so unity is not nice as they say .If you think of anything thanks in advance , nik

In my case cinemachine is not even showing up in the manager window
But all the other plugins are working.
I don’t know what is causing the problem.
I am using unity 2019.3

1 Like

Make sure you select “All packages” in the packman window:

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Hi
Been reading through all of the posts here and so far found no solution to my problem.
Unfortunately all above posts are for version 2018.
I’m now using 2019.4.1f1 LTS version. Here’s what I had to do for the Cinemachine to appear in the menu:
Create a new project. Without importing or installing anything else first, install Cinemachine.

My old project in which I keep trying to install Cinemachine and keep failing, is also built on 2019.4.1f1 LTS, and I did not install Cinemachine from the Asset Store. I can not even find it on the asset store!!
I deleted everything apart from my assets from every which folder I could find - which wasn’t a lot. Uninstalled CM, reinstalled, uninstalled again, closed the project, reopened, installed again… no go to absolutely anything.

Yet, when I create a new project and install CM directly before doing anything else, it appears like magic.

For a software that people are increasingly using and which is now enabling idiots like me to build awesome games, you guys sure have a lot of bugs!

@Jeea84 Your symptoms are pointing to an issue with your project. Perhaps a re-import of everything might help. Try deleting your project’s Library folder, then opening the project.

No, Sir, there is no problem with my project. Before setting the camera and feeling the need to have Cinemachine, my project had been working fine, and it was working fine even after the whole sequence of install, uninstall, reopen, reinstall, and again uninstall.
My main player is walking across my environment perfectly, everything is working fine. I just wanted to make the camera follow my player, so felt the need to install CM.
Anyway, in the new project, when I installed CM, the menu appeared, I imported my project, now I need to install ProBuilder, which I forgot before, but which is now not installing.

I think that, you should mention it in highlights somewhere, to install all the packages we think we may need in our project BEFORE we start working on anything.

Mind you, it will be easier for all us trying to make something good if ProBuilder, ProGrids, and Cinemachine, and anything else used “normally” in all games, were just included as preinstalled features of Unity.

It might be a far fetched topic, but there are several problems with Package Manager as well. There are several packages, like when we import the Unity’s provided 2D Game Kit or 3D Game Kit, that we get a message that the package we’re trying to import has package manager dependencies, with the options, Install/Upgrade or Ignore. I do not understand, as I’m sure many more like me don’t, why does it ask every single time we import something, when in the same project we have already upgraded? Besides, where does the Package Manager get uninstalled/ updated/ reinstalled from? It’s not on Asset Store.

Anyway, tomorrow is a new day, I will open up a brand new project, install Cinemachine, ProBuilder, ProGrids, then import my project. Let’s see if that works or if my project really does have a problem. :slight_smile:

Are errors reported in the console when you import CM? Sometimes there are unfortunate name collisions that can prevent a package from installing.

Nope, no errors, not even warnings! So far, even to my surprise, my project is working good and clean. (Thank goodness! :smile:)

Edit: Can’t we IMPORT these packages? I mean CM and PB and PG and others from other projects where they have been successfully imported and installed?
Or will they only work when we have INSTALLED them from Package Manager??

You have to install them from the package manager. While it is possible to embed them in your project’s assets (this is similar to an import), there is no advantage to this unless you want to customize the package code (which creates all sorts of upgrade nightmares, and should only be done as a last resort).

im new to cinemachine and i keep getting an error saying Assets\Samples\Cinemachine\2.6.0\Cinemachine Example Scenes\Shared\Scripts\MixingCameraBlend.cs(15,13): error CS0246: The type or namespace name ‘CinemachineMixingCamera’ could not be found (are you missing a using directive or an assembly reference?) is there anything i can do to fix this?

Nope, 5 days and still not working!!
Now what I did was create a brand new project, install probuilder and cinemachine first before anything else.
Next i imported the assets from my project that had been working, mind you, including the SINGLE script…
Now it’s giving error that it can not load the script! I even created a new script file and copied only the code to it! It still refuses to load the stupid script!!

Can you paste the script and the error message? Probably an API has changed, and the script needs to be upgraded.