hi, now i make a test for a city in unity. here now the picture and walk clip. comments welcome.
the street is one texture and every build has one texture.
realtime test walk http://youtu.be/Y8LbXBtTESk
hi, now i make a test for a city in unity. here now the picture and walk clip. comments welcome.
the street is one texture and every build has one texture.
realtime test walk http://youtu.be/Y8LbXBtTESk
Stunning.
Amazing, iv’e tried to get the same effect to no prevail. :L
It looks very very nice, good job!
It looks awesome. And also like a hell lot of work. How long did it take you?
Wow! The quality can be easily compared with city scenes in triple A titles. It always amazes me how some specific choosen details can bring a scene to life.
I started beginning about mid-May with simple properties objects to. and July with the streets and buildings. but I do not work every day at the scene. as the beginning of august it was much too hot for computer sit. or I have to do other stuff ![]()
thx for th comments. so i become more motivation to work on all the rest of sce scene.
Looks very nice!
a new small update http://youtu.be/L8pjJAo-RR4 next two 2 days will finish the other side with buildings
hehe thx. so start to finish the other sidebut think not for end the weeks news. gamescom starts this week
It looks so AAA… What shaders are you using ?
thx
use base unity shader .
i think i bring the 4 buildings next day in assetstore and make any buildings updates from time to time in the first paket. think i splitt little to theme. what do think is a realy price ?
Show the buildings in the editor with wireframes and then we can better decide.
shader on selectet building and teh other buildings is reflection bumped spec shader
Holy crap man that is intense! I could seriously use these assets to build the city in my game! Good job man, keep it up!