This is driving me nuts.
-
Was originally discovered in my work project, but moved to an empty project to reduce variables. Same result in both projects.
-
Build target is Windows, Intel 64-bit architecture.
-
Mono build works fine.
-
Completely empty project, only setting changed is Mono->IL2CPP, .NET Framework, Release config.
-
I can’t build the project on my machine.
-
I CAN build the project on a different machine.
-
I formatted my machine to a clean Windows 11 install; still crashes in the exact same way.
-
Build dialog gets to “Compling Cpp for GameAssembly (x64)” before completely freezing my PC, requiring a hard restart.
-
SOMETIMES finishes without locking up entire PC, resulting in the error logs below.
-
Same result in empty 2023.2.12f1 and 2021.3.35f1 projects.
-
Update: Found something interesting: When building the Visual Studio project directly from Unity by checking the “build Visual Studio project” box in the build settings (2021 and 2022), the project solution that’s built seems to be targeting Windows SDK 10.0.10586.0 and Platform Toolset v140, which are super outdated from Visual Studio 2015. It builds fine in VS if I open the solution, update these tool versions and built it from VS, but the VS build fails if I don’t update the tools. Is this normal for Unity to use tools this outdated? Certainly not? I can’t even install components that old from the Visual Studio Installer.
-
I have Visual Studio Build Tools 2019 and Visual Studio 2022 installed. Installed workloads (2022) and components are below:
My specs:
RTX 4090
Intel i9 14900k
64 GB DDR5 RAM
Editor.log from a crash:
Logs
[Licensing::Module] Trying to connect to existing licensing client channel…
[Licensing::IpcConnector] Successfully connected to the License Client on channel: “LicenseClient-Cody” at “2024-03-02T00:22:06.467823Z”
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.15.0+66d4389
Session Id: 634f007ef8f94886915102a3208b5313
Correlation Id: f78671e08a13252db91e056a6086ffb0
External correlation Id: 6643618211790835996
Machine Id: FXJGzzLWFo5KtI1FTaAPyodyxeg=
[Licensing::Module] Successfully connected to LicensingClient on channel: “LicenseClient-Cody” (connect: 0.00s, validation: 0.01s, handshake: 0.65s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: “LicenseClient-Cody-notifications” at “2024-03-02T00:22:07.1274093Z”
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token 5qnjO3olbd…
[Licensing::Client] Successfully updated license
Built from ‘2022.3/release’ branch; Version is ‘2022.3.20f1 (61c2feb0970d) revision 6406910’; Using compiler version ‘192829333’; Build Type ‘Release’
OS: ‘Windows 11 (10.0.22631) 64bit Professional’ Language: ‘en’ Physical Memory: 65298 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: “F4-F3B4-7S8N-6JXX-Q9BF-XXXX”
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Unity.exe
-projectpath
D:\dev\test
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-Cody
-hubSessionId
ccd1df2f-2852-4b5a-af2b-6d6b2d46d046
-accessToken
5qnjO3olbdiSlN4p51D-F1DNOC0BGa-6RZhV89ycrX0002f
Successfully changed project path to: D:\dev\test
D:/dev/test
[UnityMemory] Configuration Parameters - Can be set up in boot.config
“memorysetup-bucket-allocator-granularity=16”
“memorysetup-bucket-allocator-bucket-count=8”
“memorysetup-bucket-allocator-block-size=33554432”
“memorysetup-bucket-allocator-block-count=8”
“memorysetup-main-allocator-block-size=16777216”
“memorysetup-thread-allocator-block-size=16777216”
“memorysetup-gfx-main-allocator-block-size=16777216”
“memorysetup-gfx-thread-allocator-block-size=16777216”
“memorysetup-cache-allocator-block-size=4194304”
“memorysetup-typetree-allocator-block-size=2097152”
“memorysetup-profiler-bucket-allocator-granularity=16”
“memorysetup-profiler-bucket-allocator-bucket-count=8”
“memorysetup-profiler-bucket-allocator-block-size=33554432”
“memorysetup-profiler-bucket-allocator-block-count=8”
“memorysetup-profiler-allocator-block-size=16777216”
“memorysetup-profiler-editor-allocator-block-size=1048576”
“memorysetup-temp-allocator-size-main=16777216”
“memorysetup-job-temp-allocator-block-size=2097152”
“memorysetup-job-temp-allocator-block-size-background=1048576”
“memorysetup-job-temp-allocator-reduction-small-platforms=262144”
“memorysetup-allocator-temp-initial-block-size-main=262144”
“memorysetup-allocator-temp-initial-block-size-worker=262144”
“memorysetup-temp-allocator-size-background-worker=32768”
“memorysetup-temp-allocator-size-job-worker=262144”
“memorysetup-temp-allocator-size-preload-manager=33554432”
“memorysetup-temp-allocator-size-nav-mesh-worker=65536”
“memorysetup-temp-allocator-size-audio-worker=65536”
“memorysetup-temp-allocator-size-cloud-worker=32768”
“memorysetup-temp-allocator-size-gi-baking-worker=262144”
“memorysetup-temp-allocator-size-gfx=262144”
Player connection [2960] Host “[IP] 192.168.86.163 [Port] 55504 [Flags] 2 [Guid] 3138527644 [EditorId] 3138527644 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-4S6F10N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor” joined multi-casting on [225.0.0.222:54997]…
Player connection [2960] Host “[IP] 192.168.86.163 [Port] 55504 [Flags] 2 [Guid] 3138527644 [EditorId] 3138527644 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-4S6F10N) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor” joined alternative multi-casting on [225.0.0.222:34997]…
[Physics::Module] Initialized MultithreadedJobDispatcher with 31 workers.
[Package Manager] UpmClient::Connect – Connected to IPC stream “Upm-3248” after 0.1 seconds.
[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 49 packages:
Packages from [https://packages.unity.com]:
com.unity.collab-proxy@2.3.1 (location: D:\dev\test\Library\PackageCache\com.unity.collab-proxy@2.3.1)
com.unity.ide.rider@3.0.27 (location: D:\dev\test\Library\PackageCache\com.unity.ide.rider@3.0.27)
com.unity.ide.visualstudio@2.0.22 (location: D:\dev\test\Library\PackageCache\com.unity.ide.visualstudio@2.0.22)
com.unity.ide.vscode@1.2.5 (location: D:\dev\test\Library\PackageCache\com.unity.ide.vscode@1.2.5)
com.unity.test-framework@1.1.33 (location: D:\dev\test\Library\PackageCache\com.unity.test-framework@1.1.33)
com.unity.textmeshpro@3.0.6 (location: D:\dev\test\Library\PackageCache\com.unity.textmeshpro@3.0.6)
com.unity.timeline@1.7.6 (location: D:\dev\test\Library\PackageCache\com.unity.timeline@1.7.6)
com.unity.visualscripting@1.9.1 (location: D:\dev\test\Library\PackageCache\com.unity.visualscripting@1.9.1)
com.unity.ext.nunit@1.0.6 (location: D:\dev\test\Library\PackageCache\com.unity.ext.nunit@1.0.6)
com.unity.mathematics@1.2.6 (location: D:\dev\test\Library\PackageCache\com.unity.mathematics@1.2.6)
com.unity.burst@1.8.12 (location: D:\dev\test\Library\PackageCache\com.unity.burst@1.8.12)
com.unity.searcher@4.9.2 (location: D:\dev\test\Library\PackageCache\com.unity.searcher@4.9.2)
Built-in packages:
com.unity.render-pipelines.universal@14.0.10 (location: D:\dev\test\Library\PackageCache\com.unity.render-pipelines.universal@14.0.10)
com.unity.ugui@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.ugui@1.0.0)
com.unity.modules.ai@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.ai@1.0.0)
com.unity.modules.androidjni@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
com.unity.modules.animation@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.animation@1.0.0)
com.unity.modules.assetbundle@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
com.unity.modules.audio@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.audio@1.0.0)
com.unity.modules.cloth@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.cloth@1.0.0)
com.unity.modules.director@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.director@1.0.0)
com.unity.modules.imageconversion@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
com.unity.modules.imgui@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.imgui@1.0.0)
com.unity.modules.jsonserialize@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
com.unity.modules.particlesystem@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
com.unity.modules.physics@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.physics@1.0.0)
com.unity.modules.physics2d@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
com.unity.modules.screencapture@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
com.unity.modules.terrain@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.terrain@1.0.0)
com.unity.modules.terrainphysics@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
com.unity.modules.tilemap@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
com.unity.modules.ui@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.ui@1.0.0)
com.unity.modules.uielements@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.uielements@1.0.0)
com.unity.modules.umbra@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.umbra@1.0.0)
com.unity.modules.unityanalytics@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
com.unity.modules.unitywebrequest@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
com.unity.modules.unitywebrequestwww@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
com.unity.modules.vehicles@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
com.unity.modules.video@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.video@1.0.0)
com.unity.modules.vr@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.vr@1.0.0)
com.unity.modules.wind@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.wind@1.0.0)
com.unity.modules.xr@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.xr@1.0.0)
com.unity.modules.subsystems@1.0.0 (location: D:\dev\test\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
com.unity.render-pipelines.core@14.0.10 (location: D:\dev\test\Library\PackageCache\com.unity.render-pipelines.core@14.0.10)
com.unity.shadergraph@14.0.10 (location: D:\dev\test\Library\PackageCache\com.unity.shadergraph@14.0.10)
com.unity.render-pipelines.universal-config@14.0.9 (location: D:\dev\test\Library\PackageCache\com.unity.render-pipelines.universal-config@14.0.9)
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.17 seconds
Refreshing native plugins compatible for Editor in 951.91 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.20f1 (61c2feb0970d)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.20f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/dev/test/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
Vendor: NVIDIA
VRAM: 24142 MB
Driver: 31.0.15.5161
[Licensing::Client] Successfully resolved entitlements
Initialize mono
Mono path[0] = ‘C:/Program Files/Unity/Hub/Editor/2022.3.20f1/Editor/Data/Managed’
Mono path[1] = ‘C:/Program Files/Unity/Hub/Editor/2022.3.20f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32’
Mono config path = ‘C:/Program Files/Unity/Hub/Editor/2022.3.20f1/Editor/Data/MonoBleedingEdge/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56248
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll’s …
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.20f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.057531 seconds.
- Loaded All Assemblies, in 3.991 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.178 seconds
Domain Reload Profiling: 4169ms
BeginReloadAssembly (3115ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (233ms)
RebuildNativeTypeToScriptingClass (5ms)
initialDomainReloadingComplete (92ms)
LoadAllAssembliesAndSetupDomain (545ms)
LoadAssemblies (3112ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (544ms)
TypeCache.Refresh (542ms)
TypeCache.ScanAssembly (394ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (179ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (148ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (96ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlements
Application.AssetDatabase Initial Refresh Start
info: Microsoft.Hosting.Lifetime[14]
Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
Content root path: D:\dev\test
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint ‘gRPC - /UnityILPP.PostProcessing/Ping’
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint ‘gRPC - /UnityILPP.PostProcessing/Ping’
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 23.0919ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile=“Library/Bee/1900b0aE.dag” --continue-on-failure --profile=“Library/Bee/backend1.traceevents” ScriptAssemblies
WorkingDir: D:/dev/test
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint ‘gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors’
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring “C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll” in favor of “C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll”
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring “C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll” in favor of “C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll”
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.12\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint ‘gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors’
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 217.5460ms
ExitCode: 0 Duration: 0s385ms
[290/505 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp
[405/505 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (0.37 seconds), 2 items updated, 505 evaluated
AssetDatabase: script compilation time: 0.859091s
Begin MonoManager ReloadAssembly
Total cache size 149465568
Total cache size after purge 149465568 - Loaded All Assemblies, in 4.183 seconds
Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.281 seconds
Domain Reload Profiling: 5463ms
BeginReloadAssembly (78ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (3ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (15ms)
RebuildCommonClasses (17ms)
RebuildNativeTypeToScriptingClass (5ms)
initialDomainReloadingComplete (14ms)
LoadAllAssembliesAndSetupDomain (4068ms)
LoadAssemblies (3818ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (292ms)
TypeCache.Refresh (277ms)
TypeCache.ScanAssembly (244ms)
ScanForSourceGeneratedMonoScriptInfo (10ms)
ResolveRequiredComponents (4ms)
FinalizeReload (1281ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1031ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (2ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (31ms)
ProcessInitializeOnLoadAttributes (917ms)
ProcessInitializeOnLoadMethodAttributes (76ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (3ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=243b878874b6ba8418c5d5666af09167): Total: 17.818 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=10628 ms
Asset DB Callback time: managed=32 ms, native=774 ms
Scripting: domain reloads=1, domain reload time=5504 ms, compile time=859 ms, other=18 ms
Project Asset Count: scripts=5711, non-scripts=1466
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 0.091ms
ApplyChangesToAssetFolders: 0.076ms
Scan: 113.991ms
OnSourceAssetsModified: 1.759ms
GetAllGuidsForCategorization: 0.705ms
CategorizeAssets: 121.399ms
ImportOutOfDateAssets: 1325.235ms (443.774ms without children)
CompileScripts: 859.155ms
ReloadNativeAssets: 1.193ms
UnloadImportedAssets: 16.949ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.800ms
InitializingProgressBar: 0.264ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 2.100ms
PostProcessAllAssets: 832.813ms
Hotreload: 1.557ms
GatherAllCurrentPrimaryArtifactRevisions: 0.259ms
UnloadStreamsBegin: 0.478ms
PersistCurrentRevisions: 0.435ms
UnloadStreamsEnd: 0.061ms
GenerateScriptTypeHashes: 4.827ms
Untracked: 15419.273ms
Application.AssetDatabase Initial Refresh End
Scanning for USB devices : 3.647ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-test
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
Loaded scene ‘Assets/Scenes/SampleScene.unity’
Deserialize: 9.159 ms
Integration: 105.622 ms
Integration of assets: 1.151 ms
Thread Wait Time: 0.017 ms
Total Operation Time: 115.949 ms
Unloading 90 unused Assets / (1.2 MB). Loaded Objects now: 5465.
Memory consumption went from 156.1 MB to 155.0 MB.
Total: 3.704700 ms (FindLiveObjects: 0.210600 ms CreateObjectMapping: 0.074600 ms MarkObjects: 3.080900 ms DeleteObjects: 0.338100 ms)
[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1709340310 current 1709338954
Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead…
Input initialized.
[Project] Loading completed in 29.117 seconds
Project init time: 25.014 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.247 seconds
Asset Database init time: 0.582 seconds
Global illumination init time: 0.039 seconds
Assemblies load time: 4.182 seconds
Unity extensions init time: 0.003 seconds
Asset Database refresh time: 0.000 seconds
Scene opening time: 0.884 seconds
##utp:{“type”:“ProjectInfo”,“version”:2,“phase”:“Immediate”,“time”:1709338955570,“processId”:3248,“projectLoad”:29.1172412,“projectInit”:25.0137408,“templateInit”:0.0,“packageManagerInit”:0.2466158,“assetDatabaseInit”:0.5821874,“globalIlluminationInit”:0.0391516,“assembliesLoad”:4.1824367,“unityExtensionsInit”:0.003153,“assetDatabaseRefresh”:0.0,“sceneOpening”:0.8835696}
##utp:{“type”:“EditorInfo”,“version”:2,“phase”:“Immediate”,“time”:1709338955570,“processId”:3248,“editorVersion”:“2022.3.20f1 (61c2feb0970d)”,“branch”:“2022.3/release”,“buildType”:“Release”,“platform”:“Windows”}
Asset Pipeline Refresh (id=496bbdedd7964824589d6c1adc2d0f51): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Created GICache directory at C:/Users/Cody/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.013s, timestamps: [29.779 - 29.793]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
[00:00:02] Builtin Sky manager started.
Setting up 8 worker threads for Enlighten.
[00:00:03] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.25s wallclock)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: “5qnjO3ol”… (expires: 2025-03-02 00:22:36 GMT)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: “5qnjO3ol”… (expires: 2025-03-02 00:22:37 GMT)
TrimDiskCacheJob: Current cache size 0mb
Asset Pipeline Refresh (id=15b8dd1b5035ff24b966f33f6ddcb50a): Total: 0.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Initialized touch support.
Start importing Assets/Settings/URP-Performant.asset using Guid(d0e2fc18fe036412f8223b3b3d9ad574) Importer(-1,00000000000000000000000000000000) → (artifact id: ‘53180f1e1907564a0d1d9ca0f734bf6a’) in 0.006469 seconds
Start importing Assets/Settings/URP-Balanced.asset using Guid(e1260c1148f6143b28bae5ace5e9c5d1) Importer(-1,00000000000000000000000000000000) → (artifact id: ‘f3d614c129f5643a5d42b39e1f5524e1’) in 0.002780 seconds
Start importing Assets/Settings/URP-HighFidelity.asset using Guid(7b7fd9122c28c4d15b667c7040e3b3fd) Importer(-1,00000000000000000000000000000000) → (artifact id: ‘30def82d5293530c3e648f3ebcfc920a’) in 0.002494 seconds
Refreshing native plugins compatible for Editor in 0.91 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=a4e201e5cca4b0a42addc475430015b0): Total: 0.027 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlements
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint ‘gRPC - /UnityILPP.PostProcessing/Ping’
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint ‘gRPC - /UnityILPP.PostProcessing/Ping’
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.3690ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile=“Library/Bee/1900b0aESkipCompile.dag” --continue-on-failure --profile=“Library/Bee/backend1.traceevents” ScriptAssembliesAndTypeDB
WorkingDir: D:/dev/test
ExitCode: 0 Duration: 0s37ms
*** Tundra build success (0.03 seconds), 0 items updated, 3 evaluated
Asset Pipeline Refresh (id=521713147c89cf54296296eb43c8cfbb): Total: 0.003 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[ScriptCompilation] Requested script compilation because: Recompiling scripts for player build.
BuildPlayer: start building target 19
Total cache size 149465568
Total cache size after purge 149465568
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint ‘gRPC - /UnityILPP.PostProcessing/Ping’
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint ‘gRPC - /UnityILPP.PostProcessing/Ping’
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1764ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile=“Library/Bee/1900b0aP.dag” --continue-on-failure --profile=“Library/Bee/backend1.traceevents” ScriptAssembliesAndTypeDB
WorkingDir: D:/dev/test
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint ‘gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors’
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
ALC ILPP context 1 is unloading
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring “C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll” in favor of “C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll”
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring “C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll” in favor of “C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll”
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.12\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint ‘gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors’
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 153.8911ms
ExitCode: 0 Duration: 0s508ms
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*** Tundra build success (0.50 seconds), 34 items updated, 377 evaluated
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Not rebuilding Data files – no changes
[Licensing::Client] Successfully resolved entitlements
Asset Pipeline Refresh (id=c93815bf0a0aea84eaf43454a381148c): Total: 0.030 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Mono dependencies included in the build
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info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint ‘gRPC - /UnityILPP.PostProcessing/Ping’
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint ‘gRPC - /UnityILPP.PostProcessing/Ping’
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1241ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile=“Library/Bee/Playerbc8e3aaa.dag” --profile=“Library/Bee/backend1.traceevents” Player
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[244/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.TilemapModule.dll
[245/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.TextRenderingModule.dll
[246/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.TilemapModule.pdb
[247/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.CoreModule.dll
[248/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.AIModule.pdb
[249/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.UnityAnalyticsModule.pdb
[250/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.VRModule.pdb
[251/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.XRModule.pdb
[252/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.VFXModule.pdb
[253/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.TerrainModule.pdb
[254/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.dll
[255/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.pdb
[256/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/Unity.Burst.dll
[257/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/Unity.Burst.pdb
[258/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.AudioModule.pdb
[259/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityLinkerToEditorData.json
[260/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.SpriteShapeModule.dll
[261/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.InputModule.pdb
[262/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/System.Configuration.dll
[263/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.VideoModule.pdb
[264/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.PhysicsModule.pdb
[265/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.SubsystemsModule.dll
[266/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.IMGUIModule.pdb
[267/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.PhysicsModule.dll
[268/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.AndroidJNIModule.dll
[269/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/Unity.Burst.Unsafe.dll
[270/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.ParticleSystemModule.dll
[271/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.UI.dll
[272/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.ParticleSystemModule.pdb
[273/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.XRModule.dll
[274/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.AIModule.dll
[275/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.VRModule.dll
[276/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.TerrainModule.dll
[277/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.UIModule.dll
[278/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/System.Core.dll
[279/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.UI.pdb
[280/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.TextRenderingD:/dev/test/Library/PackageCache/com.unity.burst@1.8.12/.Runtime\bcl.exe exited after 2267 ms.
stdout:
Starting 1 library requests
stderr:
[W] FindFirstFile() failed: D:\dev\test\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\Symbols
Module.pdb
[281/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.InputLegacyModule.pdb
[282/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.PropertiesModule.pdb
[283/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.SubsystemsModule.pdb
[284/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/Unity.Mathematics.pdb
[285/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.GridModule.pdb
[286/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.TextCoreTextEngineModule.pdb
[287/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.UIElementsModule.pdb
[288/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.CoreModule.pdb
[289/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.UnityWebRequestModule.dll
[290/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.TextCoreTextEngineModule.dll
[291/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.UnityWebRequestModule.pdb
[292/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.SharedInternalsModule.dll
[293/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.UIElementsModule.dll
[294/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.SharedInternalsModule.pdb
[295/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.DirectorModule.dll
[296/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.VFXModule.dll
[297/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/Unity.RenderPipelines.Core.Runtime.dll
[298/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/Unity.RenderPipelines.Core.Runtime.pdb
[299/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/Unity.RenderPipelines.Universal.Runtime.dll
[300/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.Physics2DModule.pdb
[301/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/Unity.RenderPipelines.Universal.Runtime.pdb
[302/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.InputLegacyModule.dll
[303/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/System.Xml.dll
[304/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/analytics.json
[305/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.DirectorModule.pdb
[306/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.TextCoreFontEngineModule.dll
[307/847 0s] CopyFiles builds/test_BackUpThisFolder_ButDontShipItWithYourGame/Managed/UnityEngine.TextCoreFontEngineModule.pdb
[308/847 2s] GenerateNativePluginsForAssemblies Library/Bee/artifacts/WinPlayerBuildProgram/AsyncPluginsFromLinker
[309/847 0s] CopyFiles builds/test_Data/Plugins/x86_64/lib_burst_generated.dll
[310/847 2s] IL2CPP_CodeGen D:/dev/test/Library/Bee/artifacts/il2cpp_conv_4q5c.traceevents
C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe --convert-to-cpp --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Mono.Security.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/mscorlib.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/System.Configuration.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/System.Core.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/System.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/System.Xml.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Unity.Burst.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Unity.Burst.Unsafe.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Unity.Mathematics.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Unity.RenderPipeline.Universal.ShaderLibrary.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Unity.RenderPipelines.Core.Runtime.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Unity.RenderPipelines.Universal.Runtime.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.AIModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.AndroidJNIModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.AnimationModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.AssetBundleModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.AudioModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.CoreModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.DirectorModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.GridModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.IMGUIModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.InputLegacyModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.InputModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.ParticleSystemModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.Physics2DModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.PhysicsModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.PropertiesModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.SharedInternalsModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.SpriteShapeModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.SubsystemsModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.TerrainModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.TextCoreFontEngineModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.TextCoreTextEngineModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.TextRenderingModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.TilemapModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.UI.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.UIElementsModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.UIModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.UnityAnalyticsModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.UnityWebRequestModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.VFXModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.VideoModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.VRModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.XRModule.dll --generatedcppdir=D:/dev/test/Library/Bee/artifacts/WinPlayerBuildProgram/il2cppOutput/cpp --symbols-folder=D:/dev/test/Library/Bee/artifacts/WinPlayerBuildProgram/il2cppOutput/cpp/Symbols --enable-analytics --emit-null-checks --enable-array-bounds-check --dotnetprofile=unityaot-win32 --profiler-report --profiler-output-file=D:/dev/test/Library/Bee/artifacts/il2cpp_conv_4q5c.traceevents --print-command-line --data-folder=D:/dev/test/Library/Bee/artifacts/WinPlayerBuildProgram/il2cppOutput/data
[354/847 0s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/w9ct6sjtf7vc.obj
[355/847 0s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/b3lkhhmi2zbc.obj
[356/847 0s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/j0425b8v3c0e.obj
[358/847 0s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/hj91847ckguc.obj
[359/847 1s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/m3eapkxvlq4u.obj
[360/847 1s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/nzftpa8f7fpk.obj
[361/847 1s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/svduz3aapvwx.obj
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[365/847 1s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/gquq5xb5nkm1.obj
[366/847 1s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/lrvrcui477ms.obj
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[375/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/ove0ea7bbjrd.obj
[376/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/68gz6pzqpe9l.obj
[377/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/1mkmwd5saasj.obj
[378/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/k7vx5f1nc8ah.obj
[379/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/br54zu5el63s.obj
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[390/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/lfgeqvhmgasw.obj
[391/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/v4z2ym3mueuw.obj
[392/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/3rabh3wqojqe.obj
[393/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/erdsitvckly7.obj
[395/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/9gcyyx8qno1x.obj
[396/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/c28krq5po9fn.obj
[397/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/t3xakjr8sxdd.obj
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[402/847 2s] C_Win64_VS2022 Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/27qvelcg4sye.obj
[403/847 0s] C_Win64_VS2022 Library/
In-editor console logs after a failed build. Took me 30 minutes to dice-roll this after crashing PC multiple times.
Debug Logs
C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe --convert-to-cpp --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Mono.Security.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/mscorlib.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/System.Configuration.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/System.Core.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/System.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/System.Xml.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Unity.Burst.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Unity.Burst.Unsafe.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Unity.Mathematics.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Unity.RenderPipeline.Universal.ShaderLibrary.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Unity.RenderPipelines.Core.Runtime.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/Unity.RenderPipelines.Universal.Runtime.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.AIModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.AndroidJNIModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.AnimationModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.AssetBundleModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.AudioModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.CoreModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.DirectorModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.GridModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.IMGUIModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.InputLegacyModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.InputModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.ParticleSystemModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.Physics2DModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.PhysicsModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.PropertiesModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.SharedInternalsModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.SpriteShapeModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.SubsystemsModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.TerrainModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.TextCoreFontEngineModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.TextCoreTextEngineModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.TextRenderingModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.TilemapModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.UI.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.UIElementsModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.UIModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.UnityAnalyticsModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.UnityWebRequestModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.VFXModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.VideoModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.VRModule.dll --assembly=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped/UnityEngine.XRModule.dll --generatedcppdir=D:/dev/test/Library/Bee/artifacts/WinPlayerBuildProgram/il2cppOutput/cpp --symbols-folder=D:/dev/test/Library/Bee/artifacts/WinPlayerBuildProgram/il2cppOutput/cpp/Symbols --enable-analytics --emit-null-checks --enable-array-bounds-check --dotnetprofile=unityaot-win32 --profiler-report --profiler-output-file=D:/dev/test/Library/Bee/artifacts/il2cpp_conv_4q5c.traceevents --print-command-line --data-folder=D:/dev/test/Library/Bee/artifacts/WinPlayerBuildProgram/il2cppOutput/data
Error: IL2CPP error (no further information about what managed code was being converted is available)
System.InvalidOperationException: Sequence contains no elements
at System.Linq.ThrowHelper.ThrowNoElementsException()
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.Initialize(UnderConstruction`2& systemAssembly)
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.Build()
at Unity.IL2CPP.AssemblyConversion.Phases.InitializePhase.Run(AssemblyConversionContext context)
at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext context)
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionContext context, ConversionMode conversionMode)
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(TinyProfiler2 tinyProfiler, AssemblyConversionInputData data, AssemblyConversionParameters parameters, AssemblyConversionInputDataForTopLevelAccess dataForTopLevel)
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
Building Library\Bee\artifacts\WinPlayerBuildProgram\AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler (1.8.12) failed running
stdout:
Error: Failed to find entry-points:
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘Mono.Security, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ —> System.Exception: Failed to resolve assembly ‘Mono.Security, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ in directories: D:\dev\test\Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped —> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘Mono.Security, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve(AssemblyNameReference name)
— End of inner exception stack trace —
at zzzUnity.Burst.CodeGen.AssemblyResolver.Resolve(AssemblyNameReference name)
at Burst.Compiler.IL.AssemblyLoader.Resolve(AssemblyNameReference name)
at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints(String[ ] rootAssemblyNames, HashCacheAssemblyStore assemblyStore, AssemblyLoader assemblyLoader, NativeCompilerOptions options, ProfileDelegate profileCallback, Boolean includeRootAssemblyReferences, Boolean splitTargets)
at Burst.Compiler.IL.Server.CompilerServer.<>c__DisplayClass18_1.b__0(CacheManager cacheManager)
at Burst.Compiler.IL.Server.CompilerServer.<>c__DisplayClass26_01.<<RunTask>b__0>d.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Burst.Compiler.IL.Server.CompilerServer.<RunTask>d__26
1.MoveNext()
— End of stack trace from previous location where exception was thrown —
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Burst.Compiler.IL.Server.CompilerServer.d__18.MoveNext()
— End of stack trace from previous location where exception was thrown —
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Burst.Compiler.IL.Server.CompilerServer.<>c__DisplayClass26_01.<<RunTask>b__0>d.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Burst.Compiler.IL.Server.CompilerServer.<RunTask>d__26
1.MoveNext()
— End of stack trace from previous location where exception was thrown —
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Burst.Compiler.IL.Server.CompilerServer.d__17.MoveNext()
stderr:
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x001f7] in .\Library\PackageCache\com.unity.burst@1.8.12\Editor\BurstAotCompiler.cs:1911
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0003f] in .\Library\PackageCache\com.unity.burst@1.8.12\Editor\BurstAotCompiler.cs:1788
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00000] in .\Library\PackageCache\com.unity.burst@1.8.12\Editor\BurstAotCompiler.cs:1763
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[ ] playerAssemblies) [0x0097c] in .\Library\PackageCache\com.unity.burst@1.8.12\Editor\BurstAotCompiler.cs:885
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[ ] assemblies) [0x00013] in .\Library\PackageCache\com.unity.burst@1.8.12\Editor\BurstAotCompiler.cs:331
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0007d] in .\Library\PackageCache\com.unity.burst@1.8.12\Editor\BurstAotCompiler.cs:184
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in <5d5ebefe97114215928ac1d9cd096522>:0
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].b__0 (System.Object o) [0x00000] in <3f5bd82a14d442d9848a73363c91f22e>:0
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.b__0 () [0x00021] in <3f5bd82a14d442d9848a73363c91f22e>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0
at System.Threading.Tasks.Task.Execute () [0x00000] in :0
— End of stack trace from previous location where exception was thrown —
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <3f5bd82a14d442d9848a73363c91f22e>:0
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
Build completed with a result of ‘Failed’ in 7 seconds (7193 ms)
3 errors
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
After adding Mono.Security assembly (preserve=all) to my link.xml file: