Click, Drag and etc. handlers with Collider2d are not working in unity 5.5.0b2

After update unity to 5.5 Click, Drag and etc. handlers with Collider2d are not working.
For example i have a GameObject with SpriteRenderer and Collider2D on it. And I use IPointerClickHandler from UnityEngine.EventSystems and method

public virtual void OnPointerClick(PointerEventData eventData)
{
// some code.
}
In last versions all works great. But in 5.5 it’s not working. Wat’s happen? And how to fix it? Thanks in advance.

Do you have the same problem with 3D colliders?

No, with 3D colliders all works fine. We’ve just checked it.

Could you please submit a bug report with a simple reproduction case. If you pass me the case number here I can expedite it.

Thanks. I sent the report. Case 829824

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I have the same issue with Collider2D, also tried the latest version (5.5.0b3) - the bug is still there.

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Sorry. Status in issue tracker is “Fixed in Unity 5.5.0” , but in 5.5.0b5 and 5.5.0b6 the issue is still there.

This was fixed by the UI team (it was a reflection issue internally).

Note that issues (bug reports) are marked as fixed when issues are fixed in the software repository. They take a little time to be reviewed, merged into the mainline branch and then subsequently released as a version you see. Depending on the timings, this could be up to a few weeks. Also, depending on the fix, it might need to be back-ported to previous versions and go through the same process.