Client Based MMORPG by Unity?

Ive seen mmorpg games made in unity but all Web based using Unity Web Player. So that means theres still no MMORPG made by unity which is client based?

Web based IS client based… Just a little different of an implementation, same theory though.

No, that is for the web. Functional within the WEB BROWSERS. Client is different. It differs from the one you PLAY on the WEB BROWSER from the one you can play with a client the game or the games website gave you. in web Browser you play within specifically the Browser. The Client based is different. you dont need to open up a specific browser to play the game. you just need to have the exe file of the game which is installed on your computer then the CLIENT installed in your computer connects you the the Game SERVER. In that way you dont need to open a server to play the game within a specific website. What I’m asking is that Is there already an MMORPG which is client based(NOT ON THE WEB) have already created with unity? because I want to see possibilities.

spider… you’re wrong. Lets just leave it at that.

uhm what do you mean leave it at that? So you mean you can only make MMORPG using unity for web browsers?

uhm what do you mean leave it at that? So you mean you can only make MMORPG using unity for web browsers?

No, but there is no difference between the web player and a normal .exe in the way you think.

Heres a more clear question. Can you make an MMORPG with unity that you will not play in the Browser?
please elaborate answers you are not precise.

Yes.

Lol, this thread is hilarious

Spider, fholm just answered your question in the best way possible.

Web player - runs on client
Standalone player - runs on client
Android/iOS app - runs on client

So asking if any ‘client based’ MMORPG’s have been made with Unity is misleading.
And considering an MMORPG in most cases will need some sort of persistent server too makes your question even more confusing.

Bottom line, ask the right questions, and we’ll give you the right answers :slight_smile:

Bottom line, if you have to ask these sorts of questions, youre a long way off ready to start working on an MMORPG

Yes you can… The game I am the Lead Programmer for, Greed Monger, is an example of that. We have our Unity3D based Servers, The Networking we use is MuchDifferent’s uLink, and then we have our windows, Mac, and possibly a Linux based Stand alone Client. We may in the future do some Facebook integration which would then be browser based but that’s something for post launch.

We are currently developing a MMO Construction Kit for Unity which will allow developers to create a MMO on any platform pretty much. Currently the game we are working on runs both in a browser and as a stand alone client so it is perfectly possible. We are also busy testing it out on mobile devises and tablets. You can read more about it here in this forum post MMO Construction Kit

We are going to finish Mobile MMORPG. Yeah, Mobile MMOs are not client-based :!: since it does not run on Macs and PCs :grin:.