Cloud Build - Degraded Service since change to Windows 11

Hi,

It seems to us that build times have increased by up to 50% since moving from Windows Server 2019 to Windows 11.

Also… we’re waiting far longer for builds to start.

Any comment on this from Unity?.. Is it going to improve?

It’s gone from being “fairly” predictable to far less predictable.

60 minutes just to wait for a built to even start… That’s not good tbh.

This does not sound right at all. I’ll pass this along to the team to dig further into this. Would you be able to provide a link (via DM if you want) to the build that had this high wait time?

Will do, thank you.

Got another build just going through that I think is doing the same.