Hi, in script, using “collider.enabled = false;” didn’t worked although the mesh collider is unchecked in the the inspector. really had to replace this line with transform.position.y = -Value in order to get rid of the collider/collisions !!!
what’s wrong with this fiunction ? did I misunderstood ?
can you help me to disable colliders normally ?
there’s no problem finally, I’m sorry for the mistake, I solved the issue I had by ensure the code was actually executed; thanks ! I’ll be more careful next time!
Hi !! I’m posting again because I’m still getting trouble with this, the code is actually executed but still there are issues:
I even decided to un-check the colliders and run no scipt at all but collisions are there !
please can you help?
why un-checking colliders leads to collisions ?