Hi all and thanks for reading.
I am currently making a game in which the player rolls a ball around a course/maze with various obstacles etc. I plan to have quite a few levels so I have prefabbed a 1x1 tile with which to build the floor for the courses. Each tile has a box collider component. Aside from the performance hit from 30+ colliders when 1 would do the trick, I also get some weird behaviour whereby when the ball rolls across a ‘seam’ between 2 tiles it jumps, as if hitting a very small step. I assume that this is because the ball is colliding with the edge of the next collider (I’ve double checked y heights etc) and so I was wondering if there was a way to maintain the building block prefabs but combine the colliders once the level has been built? I’ve done some research and seen quite a lot on the internet wrt combining meshes in code - would I have to do that and then generate a new collider around the new mesh or is there a better way?
Thanks very much!